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Question How to apply twist correction

Discussion in 'Animation' started by TheDavid8, May 27, 2020.

  1. TheDavid8

    TheDavid8

    Joined:
    Nov 19, 2013
    Posts:
    52
    Hello,

    I have a pair of fps arms that have two bone ik constraints from the hand to the shoulder that attach to my weapon and it works fine with the exception of how the forearm gets twisted. It seems to apply all of its twist at the end.
    upload_2020-5-27_1-56-10.png

    I'm using the animation rigging package and have tried using the twist correction script both on a seperate rig layer and on the same but i get really bizarre results every single time. Any one have any ideas?

    Thanks a bunch!
     

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