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How to apply "thickness" to a sprite in 3D space?

Discussion in 'General Graphics' started by c-Row, Aug 19, 2018.

  1. c-Row

    c-Row

    Joined:
    Nov 10, 2009
    Posts:
    853
    I would like to use a 2D sprite and give it a certain "thickness" to use it in a 3D environment. I know a sprite's appearance is only affected on two axes but I am wondering if there is a way to emulate the effect shown below.

    heldentaufe-06.jpg
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    As long as you don't need to turn in around all the way, you can fake this quite easily by duplicating the sprite, but rendering it a solid color, and offsetting it by some amount.