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How to apply post processing to part of the scene? (2019.3.0b7 Beta)

Discussion in 'Universal Render Pipeline' started by LeonmFF, Nov 1, 2019.

  1. LeonmFF

    LeonmFF

    Joined:
    Sep 11, 2014
    Posts:
    8
    I've being trying and searching but I can't find an answer. I'm currently trying to use 2 cameras, can I can't make it work.
    Imagine that the camera is inside a house pointing to a window. The house must have it's own post processing, and everything outside the house must have another post processing.

    Can anyone help me with this?
     
  2. SenseEater

    SenseEater

    Joined:
    Nov 28, 2014
    Posts:
    84
    LeonmFF likes this.
  3. Andre_Mcgrail

    Andre_Mcgrail

    Unity Technologies

    Joined:
    Dec 9, 2016
    Posts:
    244
    Currently this is not supported, you could set up the effect yourself by rendering both to a render texture and then comping together the two layers.

    The volumes are good for controlling how post looks in different areas in the game world but not different areas on the screen, so when inside the house, post is one way and when you move outside the house post changes again.
     
    LeonmFF likes this.
  4. LeonmFF

    LeonmFF

    Joined:
    Sep 11, 2014
    Posts:
    8
    Funny thing... I just searched that again and entered the first result... And saw me...
     
    MaxHerrmann likes this.
  5. ml785

    ml785

    Joined:
    Dec 20, 2018
    Posts:
    110
    Do you know if this sort of thing is possible now? I've got an URP project I'd like to add half-screen post processing effects to. Tried but seems impossible.