Hello everyone, I am trying to make a tool in Unity to easily manage prefabs. I have seen that is possible to simulate physics in the editor by calling Physics.Simulate, I also discovered that another method exists which is PhysicsScene.Simulate. Even if I don't really understand the difference between them, both are simulating physics in the entire scene. That is why I am looking for a way to apply physic on one game object or several but the ones I have choosen. I have seen that is possible and even without rigidbody component attach to it but I don't manage to find where I saw this. I hope you could help me.