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How to apply Fixed Foveated Rendering to Oculus Quest?

Discussion in 'AR/VR (XR) Discussion' started by saifshk17, Feb 18, 2020.

  1. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    488
    How do I apply Fixed Foveated Rendering to Oculus Quest through code? and what is the purpose of using FFR with URP?