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Question How to apply an opposite torque on one rigidBody if the other was done with ForceMode.Acceleration ?

Discussion in 'Physics' started by anthonov, May 14, 2020.

  1. anthonov


    Sep 24, 2015
    I have one RigidBody on which I apply an angular acceleration like this :
    rb.addTorque(torque, forcemode.acceleration);
    This rigidbody has a box collider.
    I have another rigidbody with different mass and different collider (so different inertiaTensor), on which I would like to apply the exact opposite equivalent force like this :
    oppositeRB.AddTorque(oppositeTorque, forcemode.force).
    How can I do ?
    Another way to see this problem is : how get the resultant torque of an angular acceleration of a rigidBody ?
    Last edited: May 14, 2020