Hi, my scenario is easy to describe... I have a car, the base material should be white, so that I can change the colour in a script. The second layer is the detail over the top of the paint - lights, trims, logos etc. How can I achieve this? I tried the default shader with secondary albedo. (base colour in main, detail on secondary map). This didn't work, all parts of the material including detail were coloured. I cant switch the textures around, because the secondary albedo has no colour component. I looked at adding a second material on the mesh renderer. As soon as I increased the number of materials to two, it gave me a warning box telling me this is a hit on performance. As I have 6 cars, it would be 6x the performance hit. Any help appreciated!