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Question How to animate rigged humanoid hands Oculus Touch controller?

Discussion in 'VR' started by Proto-G, May 4, 2021.

  1. Proto-G

    Proto-G

    Joined:
    Nov 22, 2014
    Posts:
    213
    Have been searching for a walkthrough to get the Oculus Touch controllers working with a full character rig, the hands, instead of the default standalone hands. There has to be a simple solution out there...
     
  2. PincerGame

    PincerGame

    Joined:
    Aug 7, 2018
    Posts:
    16
    Hello @Proto-G to get animated rigged humanoid hands to work with Oculus Touch controller, please take a look at this YouTube reference where the guy is also explaining on how to add animated hand rigged model for your oculus touch controllers with XR Toolkit. https://www.youtube.com/watch?v=KHWuTBmT1oI&ab_channel=Valem

    You can download the package here https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbkpyVjBya200SHdqTzhLVXFJNUxlNTdBMTV6Z3xBQ3Jtc0tuMk1YN0RPWnhjRVVnaDlxVVpsb1lLaUlLeGprRnMyNGR2a1RiWWhiYWVPY1d2aWhod2VxYkYyQ3pvNzNNZVY5NmFyOUNhbWFWVzRyUG5oeXc1RWdVakxUd1B2UFFUbDdMRDh6clNsbVNOeldWa2VyTQ&q=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1xFBs6vA_p9EHLHcwjYIxGHcnHqatxJjz

    Let me know if that helps.
     
  3. Proto-G

    Proto-G

    Joined:
    Nov 22, 2014
    Posts:
    213
    Thanks. Unfortunately I wasn't able to get any of that working. I'm trying a simple solution of placing a follow script on each finger joint so that they will follow the rotation of the CustomHand joints. I've got it working, but the rotations are messed up, so not sure how to fix that, like what C# rotation solution to use...