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Question How to animate Meteorite landing spawning enemy and intro scene for boss battle

Discussion in 'Animation' started by UDN_e439e96e-49bb-4ebd-a98f-2c9efa572a4f, Oct 16, 2023.

  1. UDN_e439e96e-49bb-4ebd-a98f-2c9efa572a4f

    UDN_e439e96e-49bb-4ebd-a98f-2c9efa572a4f

    Joined:
    Mar 17, 2017
    Posts:
    3
    I have problem to figure out how to animate in correlation with game object position and spawning.
    Those who are experience with animation transition, what is your solution?

    Scenario:
    1.Player goes to portal.
    2.Player clicks
    3.Player animation jumps up in portal ( should i move the game object with the animation play or make it static?)
    4. Animation whirlling effect
    5. Player get new position.

    Scenario 2:
    1. A falling Meteor or Enemy ( instantiate here?)
    2. Crash lands on ground.
    3. An Enemy appear. (instantiate here?)
    4. Animation play idle.

    Scenario 3:

    1. Enter Boss room
    2. Animation play cutscene
    3. boss whipping out his blade
    4. Transition to Gameplay.