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Question How to animate a model with separate parts

Discussion in 'Animation' started by DordusRising, May 17, 2023.

  1. DordusRising

    DordusRising

    Joined:
    Dec 13, 2022
    Posts:
    37
    I have an enemy with a rotating head, rotating arms and hands, and rotating thrusters. These parts are separate instead of being one huge mesh, so I was wondering how I could go about animating something like this. It isn't a humanoid model, so using humanoid animations won't work for this.
     
  2. maacamritsar

    maacamritsar

    Joined:
    Jun 2, 2023
    Posts:
    1
    One possible solution would be to create separate animation clips for each rotating part, and then blend those clips together in your animation system to achieve the desired effect. This would allow you to control the rotation of each part independently and combine them to create the overall animation for your enemy.
     
  3. DordusRising

    DordusRising

    Joined:
    Dec 13, 2022
    Posts:
    37
    I see. I shall try that at some point. Thanks for helping!