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How to advertize your game and get players

Discussion in 'WebGL' started by nsmith1024, Jul 6, 2019.

  1. nsmith1024

    nsmith1024

    Joined:
    Mar 18, 2014
    Posts:
    613
    Hello,

    Ok so now we have created a WebGL game, anybody knows how to get people to play it?

    Any tips on getting noticed, where to get free publicity, find people willing to play something new, how to get feedback from people before launching, basically where to get business advice on releasing a game etc?

    Thanks
     
  2. nsmith1024

    nsmith1024

    Joined:
    Mar 18, 2014
    Posts:
    613
    Hello, anybody has any suggestions to this?
     
  3. Logic_Bomb

    Logic_Bomb

    Joined:
    Apr 6, 2017
    Posts:
    14
    It takes a lot of time and effort to get the word out about your game (unless you want to pay a streamer or advertisers). Usually, serious game developers will make a video of some basic graphics and gameplay for a game idea and put it out on social media as well as on sites like gofundme / kickstarter before they start working on it to start building early momentum and also to gauge interest.

    Your social media accounts should be very active in the gamer community - this alone takes a lot of time to build up, but can be reused for all your future games of course. Anyway, if you have an idea that gamers think they would like, you will start to get followers and input for your proposed game. You can include their ideas in your game and build a community of support so that there are dozens of people that are hyped about your game. Then there is the "early preview release" where you launch a beta version and expand your followers and get first impressions and constructive criticism. By the time you announce the full release, there should be 100's of people following and eager to play and invite their friends to play with them (if it's multiplayer, which it really needs to be these days and also - and I can't stress this enough - only if the game is really really good).

    If you have already made the game and are too lazy to put in the effort to build up your own social media presence - or you just want to find players fast, then you need to give up a % of your game to a publisher who already has a community of followers. They will only be interested if your game has monetization features already built, and they will take the lion's share of profits.

    Hope that helps!
     
    Last edited: Jul 12, 2019
    nsmith1024 likes this.
  4. nsmith1024

    nsmith1024

    Joined:
    Mar 18, 2014
    Posts:
    613
    Thanks so much for the response!