I have added a water pro asset in my scene in Unity, but It is a little too transparent. How do I make it almost opaque ? I used the water4 shader and I can adjust refraction and reflection but no sliders for opacity. Strange, it works on other object meshes, but it doesn't work on the water object mesh itself. Update: I have added a second plane, gave it the same colour as the water and put it just below the level of the water object, gave it a transparent-diffuse shader and adjusted its alpha, so that is one way of adjusting water transparency even if I can't adjust the transparency of the water object itself.