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Discussion in 'Global Illumination' started by SuperUltraHyper, Mar 29, 2016.
this is a planned feature for 2019.3. Currently, probes cannot be loaded additively like scenes. The workflow is to additively load all scenes in the Editor and bake them together. The combined Light Probes are then referenced by all the scenes involved, so loading any subset of of these scenes (or all of them together) will automatically load all probes.
Hi, what about shifting the game world? light probes stop working when I shift the game world with floating origin script! is that fixed too?
No, since that is technically not a bug. We could make an API that allows you to move the entire world, which is an exceptional case to allow the probes to be moved with it. I'll note it for consideration on our roadmap. Thanks!
Awesome thanks. Just please make it to work with default render pipeline too.
I have updated Ghat-Smith's Script to work in Unity 2018, it required marking assets as dirty and forcing a database save.
I've come up with a solution to this issue if anyone is still interested. Which I assume is the case because its still not fixed.
Each scene can be baked individually and it doesn't require a master scene with all the probes in it to work, which would help out anyone that has scenes that can't fit into memory at once.
Once I get home from vacation I'll post a video of it working.
Hi. I am interested if you have come up with a solution for this. ! =)
@FiveFingerStudios +1 for solution for this!