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Discussion in 'High Definition Render Pipeline' started by NarberalTools, May 21, 2020.
I don’t know how to do it. HELP!
What have you tried so far? You would most likely implement raymarching as a post-processing effect. But there are other ways of doing it, too.
Ye-a. I tried a ready-made Ray-Marching code for post-processing. I am not strong in him. But the new Unity uses Volumes/
I have code and shader with raymarching of volumetric clouds that work in standart render of Unity, but i can't use it for HDRP/
can you share some code that help me with this problem, 'cause i can't find information about raymarching in HDRP/
You wrote that there are several ways to do this. Can you write what are these ways?
Can you help me also with this https://forum.unity.com/threads/how-to-create-world-to-tangent-matrix-in-shader-graph.896204/