Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Resolved How to add RayMarching to Unity 2019.3 HDRP with Volumes?

Discussion in 'High Definition Render Pipeline' started by NarberalTools, May 21, 2020.

  1. NarberalTools

    NarberalTools

    Joined:
    Jul 8, 2019
    Posts:
    51
    I don’t know how to do it. HELP!
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    What have you tried so far? You would most likely implement raymarching as a post-processing effect. But there are other ways of doing it, too.
     
  3. NarberalTools

    NarberalTools

    Joined:
    Jul 8, 2019
    Posts:
    51
    Ye-a. I tried a ready-made Ray-Marching code for post-processing. I am not strong in him. But the new Unity uses Volumes/
     
  4. NarberalTools

    NarberalTools

    Joined:
    Jul 8, 2019
    Posts:
    51
    I have code and shader with raymarching of volumetric clouds that work in standart render of Unity, but i can't use it for HDRP/
     
  5. NarberalTools

    NarberalTools

    Joined:
    Jul 8, 2019
    Posts:
    51
    can you share some code that help me with this problem, 'cause i can't find information about raymarching in HDRP/
     
  6. NarberalTools

    NarberalTools

    Joined:
    Jul 8, 2019
    Posts:
    51
    You wrote that there are several ways to do this. Can you write what are these ways?
     
  7. NarberalTools

    NarberalTools

    Joined:
    Jul 8, 2019
    Posts:
    51