Adding stuff afterwards to a character rig imported from PSD seems to mess the sprites in the rig very easily. For example, let's say I have a character with a hand open sprite and after rigging the character, I want to add a "hand in fist"-sprite afterwards. Currently when I do this, the rig imports, but sprites are in wrong places and from incorrect layers. How can I add new layers without breaking the rigged character? What is the recommended workflow to achieve this? I think it is an essential workflow feature that one would be able to add layers to the PSD in addition to modifiying them. A simple feature to do this would be better tracking of layer names: if I keep the layer names constant and unique through the imports, PSD importer would always keep the links even though new layer data is added. This doesn't seem to happen currently. If anyone else has ideas on how now to break the rig, I would love have ideas.