Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

How to add joystick to the FPS game.

Discussion in 'FPS.Sample Game' started by catafest, Mar 14, 2021.

  1. catafest

    catafest

    Joined:
    May 3, 2014
    Posts:
    78
    My issue is to add an joystick to this micro game template.

    I try to add a joystick to this FPS template , I used this free assets named Joystick Pack.
    I saw this micro game has many scripts and is hard to debug all of these implementations.

    Can you tell me if this is a good solution and how can I add the implementation of asset scripts to work with the player's movement?

    In addition, the use of prefabricated types and the implementation of C # scripts in them require different access than in the simple case of attaching scripts, which makes it difficult to develop with micro games templates.
    The prefab I added to Hub, see the next screenshot:

    unity_fps_joystick_pack.png