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How to add frequency capping for my Interstitial ads?

Discussion in 'Unity Ads & User Acquisition' started by MariusAAnghel00, Apr 2, 2021.

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  1. MariusAAnghel00

    MariusAAnghel00

    Joined:
    Jan 18, 2021
    Posts:
    8
    Hi,

    Is there any way to add a frequency capping for interstitial ads using unity monetization?
    In my game the player can finish a level in less than 10 seconds (especially at the beginning of the game), and between levels should appear interstitial ads, but ads at every 10-15 seconds can be frustrating.
    I'm looking to set a limit like "maximum 2 ads over 10 minutes".
    It is possible? (I know it is possible on AdMob, but I'm asking for unity monetization)

    Thanks in advance!
     
  2. PeachyPixels

    PeachyPixels

    Joined:
    Feb 17, 2018
    Posts:
    713
    Not that I am aware of.

    But I've implemented something similar programmatically, it's very easy to-do. Something like...
    Code (CSharp):
    1. if (ElapsedPlayingTime >= AdFrequencyTime)
    2.   ShowAd();
    You could even define AdFrequencyTime in something like Unity Remote Config, so you're able to adjust it dynamically without the need to deploy new packages to the app stores.
     
    Last edited: Apr 7, 2021
  3. MariusAAnghel00

    MariusAAnghel00

    Joined:
    Jan 18, 2021
    Posts:
    8
    @PeachyPixels Thanks for the answer. I will try to implement your suggestion!
     
    PeachyPixels likes this.
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