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Question How to Add Component on Skinnedmeshrender object

Discussion in 'Graphics for ECS' started by DatCong, Feb 5, 2023.

  1. DatCong

    DatCong

    Joined:
    Nov 5, 2020
    Posts:
    86
    upload_2023-2-6_2-47-29.png
    I tried to add component in baker but not work. When i checked the inspector, i realize that it spawn a new entity as child of root armature.
     
  2. Jebtor

    Jebtor

    Unity Technologies

    Joined:
    Apr 18, 2018
    Posts:
    115
    Yes, as mentioned baking for SkinnedMeshRenderer creates an additional entities for each submeses. The 'render' entities are parented to the base entity. This is akin to how MeshRenderers with multiple submeshes are converted. You will see the same behavior here.