Search Unity

How to add arms to your VR hands? (not the entire body)

Discussion in 'VR' started by diegodaly, Oct 24, 2019.

  1. diegodaly

    diegodaly

    Joined:
    May 25, 2017
    Posts:
    7
    I'm working in a game in which I want the player to be able to see the arms and not just the hands. I have a model (rigged) for the arms/hands. When I tried to use it with FinalIK I have issues with the humanoid rigging because, of course, it has no head or legs.

    How can I rig it so it works? Maybe with null objects representing position of the rest of the body? Is there a better way?

    Thanks!
     
  2. Corysia

    Corysia

    Joined:
    Mar 14, 2018
    Posts:
    108
  3. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Another option is, make a complete humanoid rig where the head, body, and legs just happen to be invisible. Then use FinalIK or even Unity's built-in arm IK.
     
  4. diegodaly

    diegodaly

    Joined:
    May 25, 2017
    Posts:
    7
    Thanks Corysia and JoeStrout, I'll try that and let you know!
     
    JoeStrout likes this.
  5. MajorThurman

    MajorThurman

    Joined:
    Jan 3, 2020
    Posts:
    6
    Hi Diegodaly, did you get anywhere with this? I'm also trying to do the same but VR resources seem few and far between.

    I recently purchased VR Interative Framework https://assetstore.unity.com/packag...interaction-framework-for-oculus-quest-161066 by Bearded Ninja Games from Unity Asset store which has arm, body IK already setup which can be reverse engineered however this is Oculus specific.

    Many thanks