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how to add and set physics shape and physics body

Discussion in 'Physics for ECS' started by Conspiracy, Jan 11, 2020.

  1. Conspiracy

    Conspiracy

    Joined:
    Oct 22, 2016
    Posts:
    40
    Is there a way I could add a physics shape and set the mesh of an entity and if the shape is a trigger?

    a code example would be very appreciated
    Code (CSharp):
    1.         EntityManager.AddComponentData(Entity, new physicShape??{Variable = ?? });
     
  2. thelebaron

    thelebaron

    Joined:
    Jun 2, 2013
    Posts:
    857
    steveeHavok and Conspiracy like this.
  3. Conspiracy

    Conspiracy

    Joined:
    Oct 22, 2016
    Posts:
    40
    thank you