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How to add 2D extras?

Discussion in '2D' started by samdaman93, Jun 2, 2020.

  1. samdaman93

    samdaman93

    Joined:
    Oct 3, 2015
    Posts:
    37
    Hi Guys,

    I'm struggling to get 2d extras added to my project (random tiles, rule tiles, animated tiles etc). all help welcomed!

    Cheers
     
  2. brigas

    brigas

    Joined:
    Oct 4, 2014
    Posts:
    522
    just drag the folders into your assets folder
     
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  3. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    samdaman93 likes this.
  4. samdaman93

    samdaman93

    Joined:
    Oct 3, 2015
    Posts:
    37
    I seriously just dragged it in and it worked... ffs i swear i tried this
     
  5. spryx

    spryx

    Joined:
    Jul 23, 2013
    Posts:
    557
    @ChuanXin Does the package manager track updates to the 2D Extras package if I add it using the PM via Git? This doesn't seem to be the case currently as I have to remove the package and add it again to track updates. Perhaps this relies on an updated manifest?

    Or are package updates not supported when adding a package through git?
     
  6. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    No, it does not. When you add the package using Git, there will be a new lock entry in the Packages/manifest.json file which locks it to a particular revision of the repository. I believe this is for source controlled projects, so that everyone can sync to the same package revision. This is potentially a drawback for a Git install using the Package Manager. Removing the lock entry for the package will allow you update as usual, but this will be added again after updating.
     
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