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Question How to activate the path tracing denoiser?

Discussion in '2022.2 Beta' started by Mark_29, Apr 6, 2022.

  1. Mark_29

    Mark_29

    Joined:
    Aug 11, 2014
    Posts:
    79
    Is there something missing from the path tracing denoiser?

    How to activate the path tracing denoiser?

    upload_2022-4-6_14-48-17.jpeg

    It seems that when I click on fix, nothing happens. I can't seem to find the package in the either the package manager or an option to install in the HDRP settings either
     
  2. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,136
    You need the Denoising package which is not yet released.
     
    Mark_29 and LooperVFX like this.
  3. oscabrg

    oscabrg

    Joined:
    Jul 17, 2015
    Posts:
    21
    just curious, can share some ETA for Denoising package?
     
  4. Yanus3D

    Yanus3D

    Joined:
    May 6, 2019
    Posts:
    490
    I would like also to test this feature.
     
  5. wm-VR

    wm-VR

    Joined:
    Aug 17, 2014
    Posts:
    123
    Are there any updates about this feature?
     
  6. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,143
    Hi all,

    I've reached out to the team for an update.
     
  7. PavlosM

    PavlosM

    Unity Technologies

    Joined:
    Oct 8, 2019
    Posts:
    31
    Hey! You are not doing anything wrong, the released preview of the Editor does not include yet the "Denoising Package", which includes all the denoising functionality.

    Last week the package cleared the "Legal review" (that's why it took so long) so I expect that it will be released soon to the public, but unfortunately I cannot give view a specific date (there are a couple of smaller "approvals" pending, but should be cleared much more quickly than Legal).
     
  8. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    229
    Testing Unity 2022.2.0a17- denoising for path-tracing works bombastic! Installation denoise packages ("Fix" button) is super!

    But I have a small problem now, Unity can't create assetbunles:
    upload_2022-6-29_13-1-1.png
    I'll look for where I'm making a mistake ...
     
  9. Adrian

    Adrian

    Joined:
    Apr 5, 2008
    Posts:
    1,113
    Did you compile your asset bundles for a different target than your active build target? This can work fine but as soon as you or a package introduce a field that uses conditional compilation and the conditions don't match between your active build target and the actual target you're building for. The editor code will use the active build target to serialize the data and it won't be compatible with the player/assetbundle where the field layout is different.
     
  10. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    229
    I think this is not the problem
    Code (CSharp):
    1. BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);