Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

How to achive specific look and feel

Discussion in 'Getting Started' started by Sn2, May 14, 2015.

  1. Sn2

    Sn2

    Joined:
    May 14, 2015
    Posts:
    6
    How the archive below type game look and feel in Unity. Does it looks like just some colors and Prebacked SSO ?
    upload_2015-5-15_0-0-57.png
     

    Attached Files:

  2. Sn2

    Sn2

    Joined:
    May 14, 2015
    Posts:
    6
    Can someone please help how above art style can be achieved...?
     
  3. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,150
    A game's appearance is almost always dependent on the assets being created for that specific style. The models and textures, the particle effects, the shaders, etc.
     
  4. Sn2

    Sn2

    Joined:
    May 14, 2015
    Posts:
    6
    Ryiah Thanks for responding..!!
    That is what my question is....what kind of material/shaders setup needed to achieve above type look. Any resource where I can get more info. From look it looks like color/material setup is not that complicated but it looks nice due to overall lighting,SSAO effects as a whole it looks nice. I'm no artist that is the reason if some one can give any pointers about achieving this style that would be great help.
     
  5. blizzy

    blizzy

    Joined:
    Apr 27, 2014
    Posts:
    775
    I think you might want to look into SSAO, bloom, color grading, chromatic aberration, and fog here.