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How to achieve this ski tracks effect ?

Discussion in 'General Graphics' started by DiscoFever, Nov 22, 2019.

  1. DiscoFever

    DiscoFever

    Joined:
    Nov 16, 2014
    Posts:
    286
    Just wondering ...

    How would you do to add those kind of 'tracks' on a Unity Terrain ?
    To be able to 'draw' tracks using like splines or something.

    How would you approach the problem ?


    D1089_163_409_1200.jpg
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    16,693
    Check out this tutorial series. It covers creating a vertex displacement tesselation shader for creating tracks in your terrain that have depth. If I had to go with any I would likely start with this and see how it performs for my target platforms.

    https://www.youtube.com/playlist?list=PL3POsQzaCw53KM74XVRXv2xyesLjngfbG
     
    angrypenguin likes this.
  3. Volcanicus

    Volcanicus

    Joined:
    Jan 6, 2018
    Posts:
    169
    Are you looking for permanent tracks or tracks made when you ski on the terrain?
     
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,683
    Isn't it possible, to use decals, for that sort of thing?
     
  5. DiscoFever

    DiscoFever

    Joined:
    Nov 16, 2014
    Posts:
    286
    Both is possible :)
     
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