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How to achieve the look of Magicavoxel in unity

Discussion in 'General Graphics' started by realvasion, Mar 3, 2018.

  1. realvasion

    realvasion

    Joined:
    Oct 25, 2014
    Posts:
    21
    Hey there,

    First of all I’m new to unity specially the lighting stuffs so bear with me on this,

    I use Magicavoxel for all my 3d arts, the problem is when I import my model in unity it looks like all the shading are flat and washout but what I want is to achieve the look of Magicavoxel (the edit mode of Magicavoxel NOT the rendered model).

    This how it looks in unity:
    https://drive.google.com/open?id=1Wa6BOqLVpcuWXuOQrxeaq8-g04QhHpQG

    And this is what I want:
    https://drive.google.com/open?id=1kv7eBkt8X-i8QPUsIl4Ij_DKfXfM27ss

    I tried googling for almost a week with no success so plz if anyone know how to achieve this it will be a huge help for me

    Thanks,


    Any help is much appreciated.:)
     

    Attached Files:

  2. scrawk

    scrawk

    Joined:
    Nov 22, 2012
    Posts:
    765
    It looks like you dont have any nice lighting effects enabled at all.

    There's plenty about this in the manual.

    Basically, enable shadows, add a reflection probe and make model as static and bake lighting. Maybe add a post processing stack as well.
     
  3. realvasion

    realvasion

    Joined:
    Oct 25, 2014
    Posts:
    21
    Thank you for the answer:), I tried baking the light map in unity but it didn’t give me any good result so I move my model in blender and baked the ambient occlusion and then adding it to unity with some direction light, as you can see It gets a bit closer to Magicavoxel look but it’s still far from what I want.

    this is what i got so far...

    I also attached the scene maybe some one can edit it.
     

    Attached Files:

    Mauri likes this.
  4. SpookyCat

    SpookyCat

    Joined:
    Jan 25, 2010
    Posts:
    3,067
    Turn the shadows on and add the Post Process Stack to your scene and play with Ambient Occlusion and all the other effects in there.
     
  5. realvasion

    realvasion

    Joined:
    Oct 25, 2014
    Posts:
    21
    Thanks but I already tried that one and it didn't work out for me [may be because I'm new to Post Process Stack], could you be plz do it on my attached scene? that would be a huge favor.
     
  6. roguekinggames

    roguekinggames

    Joined:
    Mar 21, 2019
    Posts:
    3
    Please how
    Please how Did you make the ambient occ in blender, it's got me pretty stressed.
     
  7. roguekinggames

    roguekinggames

    Joined:
    Mar 21, 2019
    Posts:
    3
  8. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    1,806