Search Unity

How to achieve effect of ghost made of dynamic particles

Discussion in 'Shaders' started by pnuzhdin, Apr 24, 2018.

  1. pnuzhdin

    pnuzhdin

    Joined:
    Mar 26, 2018
    Posts:
    3
    Hi,

    I want to achieve the same ghost effect for a humanoid model. Are there assets which have such skin effect or shader? I've looked at https://github.com/keijiro/Skinner but it doesn't work properly in 2017.3 and also doesn't provide such effect out of the box.
    Apr-24-2018 18-31-56.gif
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    287
    I think that your example could be reproduced by simply using a standard material set to cutout or fade, with a noisy alpha map and a strong emissive color.
     
    ExyteHQ and Mauri like this.
  3. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,164
    Wow!
    From looking at it, it reminds me of that cool, old school FX trick
    that I learnt in blender, where you make all of the vertices, of an object glow.
    And if done correctly, it would make the object, look really magical and
    give that supernatural effect. Even better, if you did it to a human, or fairy
    type character.

    I did that cool magic trick alot, years ago, when I was a blender noobie. :)
    Those days were so much fun.
     
    Last edited: Apr 28, 2018
  4. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    7,306
    From that gif it just looks like a transparent blobby noise texture applied to a simple model, with a full screen bloom post process. No particles or other advanced effects.