Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question How to achieve camera control with Cinemachine Freelook InputProvider using click+drag?

Discussion in 'Cinemachine' started by HeyKatu, Jan 15, 2023.

  1. HeyKatu

    HeyKatu

    Joined:
    Dec 20, 2022
    Posts:
    2
    So I was referencing this thread: https://forum.unity.com/threads/cinemachine-freelook-mouse-down.835603/

    And following the advice to use the InputProvider so I can use the new Input system. I'd like to bind camera control to right stick on controller, and right click + drag on mouse.

    In my Actions map, I have the action "Camera" set to Action type "Value" and Control type "Any." I have one binding for Right Stick, and a second Binding With One Modifier, where the Modifier is "Right (Mouse)" and the Binding set to "Delta (Mouse)." I also have that set to the Hold Interaction.

    I then set the "XY Axis" on the Cinemachine Input Provider to be my "Camera" action. In game, nothing happens. What am I doing wrong? Thanks for your time.
     
  2. HeyKatu

    HeyKatu

    Joined:
    Dec 20, 2022
    Posts:
    2
    Well, this morning it is working correctly. I guess I just needed to restart my client/pc.