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Question How to achieve a smooth alpha cutoff on a HDRP lit shader ?

Discussion in 'Shader Graph' started by theopro1, Mar 8, 2021.

  1. theopro1

    theopro1

    Joined:
    Jul 1, 2018
    Posts:
    8
    Hi everyone,
    Last weeks I tried to manage smooth alpha cutoff on textures wich is really important for quality of my game's graphics. I've found some writted shader example of it on standart subface shader but there is absolutly nothing to shadergraph, wich I need to use because I will also use vertex displacement.
    The problem is that the alpha value of my texture is 0 or 1, and I need float value in between that range.

    If you have any idea on this subject; could be very helpfull ! Thanks !