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How to access VR input without SteamVR?

Discussion in 'VR' started by dienat, May 24, 2019.

  1. dienat


    May 27, 2016
    I am trying to access the builtin inputmanager data, i am trying to check if the touchpad is pressed, i looked this table and says i must use 8 and 9 button ids, i used this method, but it is always false when i press the htc vive touchpad

    public bool getTouchPadHeld()
    if (Input.GetButton("HTC_VIU_UnityAxis8") || Input.GetButton("HTC_VIU_UnityAxis9")) return true;
    else return false;