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How to access the offscreen buffer when AndroidBlitType.Always is used?

Discussion in 'Android' started by Voxel-Busters, Sep 27, 2021.

  1. Voxel-Busters

    Voxel-Busters

    Joined:
    Feb 25, 2015
    Posts:
    1,967
    I'm trying doing some experimentation where I want to access the offscreen buffer used by Unity on Android. Documentation mentions it can be done but no info on how to achieve it.

    Can someone share some info on this?