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Question how to access offset and tiling in shader graph properties? (HDRP)

Discussion in 'Shader Graph' started by cert, Dec 7, 2020.

  1. cert

    cert

    Joined:
    Feb 10, 2013
    Posts:
    24
    I can access a texture with "_BaseColorMap" but how to access offset and tiling? i tried "_BaseColorMap_ST" but it did not work.
     
  2. cert

    cert

    Joined:
    Feb 10, 2013
    Posts:
    24
    Olmi likes this.