Search Unity

  1. We've closed the job boards. If you're looking for work, or looking to hire check out Unity Connect. You can see more information here.
    Dismiss Notice
  2. We're running great holiday deals on subscriptions, swag and Asset Store packages! Take a peek at this blog for more information!
    Dismiss Notice
  3. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  4. Unity 2017.2 is now released.
    Dismiss Notice
  5. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  6. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  8. Unity 2017.3 beta is now available for download.
    Dismiss Notice

How to access built in UNITY ARIAL FONT?

Discussion in 'iOS and tvOS' started by iEarthHero1, Oct 27, 2009.

  1. iEarthHero1

    iEarthHero1

    Joined:
    Jul 28, 2009
    Posts:
    301
    Created a GUISkin. Default is UINTY ARIAL FONT. But this is not in the drop down.

    If I replace the UNITY ARIAL FONT but want it back later or want to use it somewhere else, how do I get access to the UNITY ARIAL FONT?

    Thanks.
     
  2. cedric_l

    cedric_l

    Joined:
    Jan 30, 2013
    Posts:
    2
    Hello,

    This code return the default Arial Font:

     
  3. Dmitriy-Yukhanov

    Dmitriy-Yukhanov

    Joined:
    Jul 27, 2012
    Posts:
    734
    You also may use generic version:
    Code (CSharp):
    1. Resources.GetBuiltinResource<Font>("Arial.ttf")
     
    JokerZappie, EndUser and bittarello like this.