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How should I debug a Cubemap?

Discussion in 'General Graphics' started by GuardHei, Nov 18, 2019.

  1. GuardHei

    GuardHei

    Joined:
    Feb 10, 2018
    Posts:
    89
    Hey, i'm using SRP and found some problems with the cubemap (used as a point light shadowmap). Because I can only access the RenderTargetIdentifier, it is not possible for me to visualize this cubemap rendered on inspector. Is there a way for me to visualize or debug this cubemap? For example, how should I blit a cubemap to the screen with chosen cubemap face?

    Thanks for any help!