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How shooting were send from server to remote players to display it?

Discussion in 'FPS.Sample Game' started by GameDevBijian, May 25, 2021.

  1. GameDevBijian

    GameDevBijian

    Joined:
    Mar 13, 2018
    Posts:
    2
    since the server only sends 20 world updates per second to each client, what if the player can shooting 30 bullets per second, how can the server pack this data to the remote player to correctly display it if the world update is so low? so multiple shooting message were packed in one I guess?