Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

How shooting were send from server to remote players to display it?

Discussion in 'FPS.Sample Game' started by GameDevBijian, May 25, 2021.

  1. GameDevBijian


    Mar 13, 2018
    since the server only sends 20 world updates per second to each client, what if the player can shooting 30 bullets per second, how can the server pack this data to the remote player to correctly display it if the world update is so low? so multiple shooting message were packed in one I guess?