# How set the car drift to off?

Discussion in 'Physics' started by wonderProg, Sep 2, 2015.

1. ### wonderProg

Joined:
Apr 12, 2014
Posts:
22
Hi, folks.

I created a new scene.

Added a car prefab, which comes with the standard assets unity package:
https://www.assetstore.unity3d.com/en/#!/content/21064

My problem here is, that the car drifts too much.

How can I make it, that the car no more drifts? How can I set it to off?

I found, that the car has a wheelcollider. I changed a lot of values there. The car still drifts.

Sid315 likes this.
2. ### zugsoft

Joined:
Apr 23, 2014
Posts:
453
Hello,

You must find the good values for the wheel collided, I spent 8hour to find the good values for only 1 car lol.

You must change some values in game, when your speed increase.

I use only wheelcollider in my draft game
http://www.deathanddust.com/projectcar

3. ### wonderProg

Joined:
Apr 12, 2014
Posts:
22
I can't understand, why is so hard. This is my second day. The car still drifts too much.

Here is one of the wheel collider (WheelHubFrontRight):

I tried so many variations. Nothing is helping.

I need a stable car, that not drifts too much.

Nobody has the same problems?

4. ### zugsoft

Joined:
Apr 23, 2014
Posts:
453
Your mass is too low, try 100.
Your spring is too soft, try 35000 and 4000 for damper.
Your extremum is too high, I use 4

5. ### wonderProg

Joined:
Apr 12, 2014
Posts:
22
When I change mass = 100, spring = 35000 and damper = 4000.

The car is not moving.

And, which extremum value must I change to which value?

6. ### zugsoft

Joined:
Apr 23, 2014
Posts:
453
If you car doesn't move, put more Torque.

7. ### wonderProg

Joined:
Apr 12, 2014
Posts:
22
ok. I set torque to 8000.

Which extremum values must I change? Car still slips.

Joined:
Jun 3, 2018
Posts:
7
Hi! did you find a solution for this? I'm running the same problem. Thanks!

9. ### igvicar

Joined:
Apr 25, 2020
Posts:
1
set the stiffness in the sideways friction to 0, that should work

10. ### PinkFluff432

Joined:
Aug 1, 2021
Posts:
2
that didn't work it made it worse

(in my case)