Hello, I am trying to change a prefab with a prefab variant. Does anyone know how does AssetDatabase.TryGetGUIDAndLocalFileIdentifier calculate(?) the FileID of a Prefab Variant? This is the FileID referenced to when I assign the variant to a field. But it does not match any actual FileID in the project, even the FileID of the assigned Prefab Variant is not same. It works but where does it refer to? The fields I assign this prefab variant to are of type GameObject if that matters.