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How optimize mesh (minimize tris and vertics)

Discussion in 'General Graphics' started by utyasheva-irina, Sep 25, 2015.

  1. utyasheva-irina

    utyasheva-irina

    Joined:
    Apr 14, 2015
    Posts:
    57
    I had a big model with 3,1M tris and 4,9M vertics. I want optimze mesh, short count tris and vertics. How do it?
     
  2. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    what kind of model is that? hard surfaces -> modular way, anything else -> decimate + normal map.
     
  3. utyasheva-irina

    utyasheva-irina

    Joined:
    Apr 14, 2015
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    57
  4. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    Go for modular design imo.
     
    theANMATOR2b likes this.
  5. utyasheva-irina

    utyasheva-irina

    Joined:
    Apr 14, 2015
    Posts:
    57
    May be exist some solution to short count of vertics of meshes.
     
  6. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    Seems like a lot of polygons, show us the wireframe if you can.
     
  7. utyasheva-irina

    utyasheva-irina

    Joined:
    Apr 14, 2015
    Posts:
    57
  8. wonkza

    wonkza

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    Mar 9, 2015
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    from closer if you can, just to tell if you are wasting polygons.
     
  9. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    That's too big for Occlusion and LODs. You going to need to break it up into pieces in the first place.
     
  10. utyasheva-irina

    utyasheva-irina

    Joined:
    Apr 14, 2015
    Posts:
    57
    How split mesh of the big model by the several parts using unity editor?
     
  11. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564