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How ok is it to copy Unity Editor Code for a public package?

Discussion in 'Scripting' started by ayellowpaper, Jan 14, 2021.

  1. ayellowpaper

    ayellowpaper

    Joined:
    Dec 8, 2013
    Posts:
    52
    Hey,

    there's a lot of Unity Code that is internal for no apparent reason. I could use reflection but that might break my package later on if anything changes. How ok is it to copy a small bit of code, especially if it's mostly of mathematical nature to my small package? Specifically in my case I'm talking about this function in MathUtils.cs:

    Code (CSharp):
    1.         internal static float RoundBasedOnMinimumDifference(float valueToRound, float minDifference)
    2.         {
    3.             if (minDifference == 0)
    4.                 return DiscardLeastSignificantDecimal(valueToRound);
    5.             return (float)System.Math.Round(valueToRound, GetNumberOfDecimalsForMinimumDifference(minDifference), System.MidpointRounding.AwayFromZero);
    6.         }
     
  2. PraetorBlue

    PraetorBlue

    Joined:
    Dec 13, 2012
    Posts:
    7,910
    Joe-Censored and ayellowpaper like this.
  3. ayellowpaper

    ayellowpaper

    Joined:
    Dec 8, 2013
    Posts:
    52
    Thanks, that's exactly what I mean. I've read the license and strictly speaking it's not allowed, but on the other hand there aren't that many ways to round based on minimum difference. So I guess I'll just write my own code inspired by Unity.
     
    Joe-Censored likes this.
  4. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    If you want to use it verbatim, you could try asking Unity directly. Though you might not get any response to that kind of question.