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Discussion in 'Game Design' started by craig4android, Jun 14, 2019.
how often do you rewrite you projects?
All the time, I think it's called refactoring.
Yes, it's called refactoring and only employed if and when necessary.
All the time. I start off with big ideas and as resources and scripts start getting built up, I start trimming and reworking stuff.
In my latest game, I had a gym but no gym assets (sound, characters, items, anything). So that was scrapped and instead I have a pool.
In terms of programming, I usually commit with what I have unless it is a complete mistake. If I think of better ways to do it, then I take note of it and see later if I can apply it.
Starting from prototype, then writing prototype of prototype, then adding and removing stuff is very common in my case.
Testing and selecting most suitable approach for given project, or its small subset.
I celebrate when I remove code
Probably too many times for my own good.
I rewrite code often, but the project itself (idea, basic level design) not very often.
Details regarding level design i also change quite often.
But when you mean with project actually the whole game i would say i do not rewrite it, rather only change small aspects.