Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

Question How multiple Balance API calls affect pricing/usage

Discussion in 'Economy' started by Uli_Okm, Jan 10, 2023.

  1. Uli_Okm

    Uli_Okm

    Joined:
    Jul 10, 2012
    Posts:
    95
    Hello!
    I would like to know how the use of the currencies API (for example, calling
    incrementPlayerCurrencyBalance) works towards the usage amount of the service.

    Every call to these functions counts as 1 write?
    Because for example:
    Let's say I give my player 10 different currencies per game match. Will per match, per player, the API consume be 10 writes?

    If this is how it is right now, is there any way to do this in a batch, as there is in the Cloud Save SDK?

    Thanks