I forgot about this. I imagine @Arowx you are already working on your game so this may or may not apply at this point. For what it's worth I was going to suggest you choose the tiniest game that is a fun game... looking at your games on GameJolt... choose the one with the best ratings and most plays (and ideally Followers). Figure out the minimum way to make that game much better OR design a new tiny game that captures all of the best of that game while eliminating the worst and add maybe one more thing to it all. The most important part there is the tiny part because the less time you need to spend on the game dev itself the more time you can spend on marketing. Set up a dev log on GameJolt. Add News posts to your most popular games at GJ that are very similar to the new game pointing to your dev log. In your dev log point to your game landing page where the game is for sale. Promote your game dev page on your Twitter and anything else you use. Set up a WIP log here and at TIG both pointing to your game sales page. Anyway, good luck!