Search Unity

How much revenue 10k international players can generate?

Discussion in 'Unity Ads & User Acquisition' started by AliveAndKicking, Feb 5, 2018.

  1. AliveAndKicking

    AliveAndKicking

    Joined:
    Jun 11, 2017
    Posts:
    10
    As the title says I\m interested in knowing how much revenue in average can 10k international players generate?
    I have a FPS iOS game that is going live shortly and I think that I can get 10k daily players. Is it worth it to use ads? How much I can get everyday?

    I know I know there is no accurate answer, it all depends on the players base and which countries they are from and many different factors, that is why I said "in general"

    Any information helps, thanks in advance.
     
  2. rasmus-unity

    rasmus-unity

    Moderator

    Joined:
    Aug 15, 2014
    Posts:
    1,312
    Hi, there is a similar thread on https://forum.unity.com/threads/average-income-per-watched-video-unity-ads.323588/ with some real user experience. See https://unityads.unity3d.com/help/faq/monetization#how-much-money-can-i-expect-to-make-with-my-game-

    Also see https://blogs.unity3d.com/2015/04/15/a-designers-guide-to-using-video-ads/ on best practices from integrating ads into your game. Optimizing your ads revenue, also requires that you put some thoughts into how to make it relevant for user to see an ad in game, e.g. using rewarded ads.

    /Rasmus
     
  3. gusguida

    gusguida

    Joined:
    May 9, 2018
    Posts:
    4
    Hi,

    With Saferize parental control you could be making between $250-$125 a month. That's how it works: 1) you implement our free parental control Unity SDK. 2) Parents pay a subscription to Saferize to be able to set time limits, maybe turn gore off and other features in your game. 3) We then share part of the revenue with you.

    Of course, it all depends on how many kids are playing your game, how many parents would subscribe to Saferize, etc.

    Best,
    Gus