Just a friendly discussion. Have you ever made a big game, that was completely unrealistic, and thought of abandoing it, but then by cutting out a lot of features, been able to get get a smaller yet still fun game out of it? That's where I'm at at the moment. I was making a game which is totally unrealistic for one person to make. But now I think if I strip out some of the more advanced features I could make something that is not my original idea by still an acceptable and nice game. (It makes me think how the creator of Spore must feel like.) But I must say, it's a pretty painful process. But the alternative is to have something that is never finished. On the other hand, it's kind of freeing, in that now you can concentrate on a smaller core of features that will work properly. But it will end up more like a $5 game than a $20 game. But then again, I feel kind of like I didn't live up to my own expectations.