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How may I improve graphics with lightweight pipeline?

Discussion in 'General Graphics' started by endermanac, Jun 3, 2019.

  1. endermanac

    endermanac

    Joined:
    Jan 5, 2017
    Posts:
    2
    Recently I switched to shadergraph and It requires lightweight pipeline so I switched to it but I was then unable to use post processing (from asset store) then after a while I figured out there’s a V2 that allowed it to be used with post processing so while setting it up which I’m pretty sure I did right I get a black screen when I enable any effect does anyone know when hat could be causing it?

    I use unity 2019 stable version (the oldest)