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How many Unity employees does it take to screw a lightbulb?

Discussion in 'General Discussion' started by hippocoder, Jul 17, 2021.

  1. hippocoder

    hippocoder

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    Not sure what you mean. It's not a serious thread.
     
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  2. Antypodish

    Antypodish

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    So what is the correct information?
    This is what we ask in this thread.
    I assume you got some to share, for more constructive input.
     
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  3. Moonjump

    Moonjump

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    It also depends on the country. Photoshop alone is £19.97 a month in the UK, which equates to $27.19, and is certainly not $7. Although weirdly, the Photography pack that includes Photoshop is £9.98, which at $13.59 is still almost double $7, not quadruple.
     
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  4. Aras

    Aras

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    What is "core engine", and for example why "make it work on linux" is not part of "core engine" then?

    FWIW a very rough estimate is that there's about 1000 people (give or take) working on "the engine", but in that number things like linux, mac and package manager are included, i.e. everything that goes into Unity editor + platform support pieces. Things like, I dunno, Multiplay or Vivox or Artomatix or Ads are not "the engine" by this definition.
     
  5. april_4_short

    april_4_short

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    Have you filed a bug report?

    You'll need to do that before you're permitted to vociferously complain about darkness.

    In fact, Unity won't believe there's a lightbulb, let alone one that needs screwing.

    Bug report with a minimal repo, as a requirement of acknowledgement before discussion, is not merely a stalling tactic for the organisation to divert blame to users for Unity's lack of self awareness in their Plato cave. And, despite rumours to the contrary, democracy does not die in darkness...

    Until that bug report has been confirmed and passed up the backroom stairs to QA, who've brought in other stakeholders from the electricity and ceiling teams, and a product manager responsible for illuminati has been found to have gaps in his/her schedule for several meetings, no progress will be made on ascertaining the need to reply and acknowledge, or determine that this is not a sleeping dog that can be let lay.
     
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  6. Arowx

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    Well I can narrow things down, based on the Tiny forum updates, no one appears to be working on Tiny!
     
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  7. Lurking-Ninja

    Lurking-Ninja

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    Except Epic likes to outsource the work... (so they don't have to pay the developers properly) for example:
    https://www.epam.com/our-work/case-studies/epic-games-transforming-the-gaming-industry

    This covers Epic Game Store, Epic Online Services, Epic developer portal, AWS, infrastructure... and this is just one vendor company.
     
    Last edited: Jul 22, 2021
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  8. april_4_short

    april_4_short

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    Presuming Unity does pay its developers properly, why are things stalling out to the point where a thread like this exists, and everyone gets the joke?
     
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  9. MadeFromPolygons

    MadeFromPolygons

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    FYI I have 3 friends who work for epic at low-mid level jobs and they are all paid very handsomely, so I have no idea where you are getting your info about their pay from but its completely false and/or hearsay at best.
     
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  10. Antypodish

    Antypodish

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    I think he meant, if you outsource a company, you don't care how much individual employee is paid.

    However, outsourcing has benefits of not being tight with individual employees, but rather a company. Much easier to enter and exit contracts, with potentially lower cost per project, while contracting specialised team from the start.
     
  11. MadeFromPolygons

    MadeFromPolygons

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    Yes but assuming that because someone is using outsourcing that they are paying poorly is a really bad tactic. And in this case, outright incorrect ;)

    I get you though - I do outsource myself for various games companies, but so far everyone I come across offers good rates to both their own developers, and to us as outsource contractors. I guess it comes down to how good you are at negotiating a lot of the time, just like in all industries.

    BUT I will say that every other industry I do work in other than games pays wayyyy bettter than games - margins in games are much worse when doing outsource work (and pay in general) compared to SimVis, edu, ArchVis etc

    But games are way more fun to work on :D
     
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  12. AcidArrow

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    Yeah, how dare they outsource aspects they are not really experts at, to companies that know what they're doing.
     
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  13. Deleted User

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    Guest

    This is an example of what has been added to Unreal by external contractors, the entire support for DMX standard. Used in concerts and other kinds of live events, controlling lightning and all of the devices.

    https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/DMX/

    Obviously, engine developers from Epic have zero knowledge of it. Recruiting the right people would take them a lot of time, so they use outsource people here :)
     
  14. hippocoder

    hippocoder

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    Which Unity also does, and all companies with any sense do. I'm not sure why it was brought up haha.. its not the core engine.
     
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  16. RichAllen2023

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    I can't use Unity cos the ****ing thing doesn't work on my version of Linux.
     
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  17. neoshaman

    neoshaman

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    Ask unity to screw the lighbulb and they buy speedtree, then wonder why we are yelling we won't see the tree in the dark.
     
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  18. april_4_short

    april_4_short

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    I think you're missing the trees for the forest.

    And the wood for the leaves.

    And the lights for sun.

    ;)

    Back to the OP's amazing question... would a better variation be:

    How many Unity staff and management meetings did it take to reactivate Enlighten?
     
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  19. ippdev

    ippdev

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    I wrote a DMX lighting system controller for Unity. Wasn't that hard.
     
  20. AcidArrow

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    Ah yes, the famous Unity motto: "Why do something once for all users, when each user can independently implement it for themselves".

    Or was it: "Give a user a feature and they'll be done in a day, teach a user to write their own features and they'll never be done".

    Or was it: "If you have a lot of unfinished features, you create more economic opportunities through asset store and paid tutorials and grifters that will 'help' the community deal with 'issues'".

    It's one of them, I forget which one.
     
    Last edited: Jul 24, 2021
  21. april_4_short

    april_4_short

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    Just one?
     
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  22. ippdev

    ippdev

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    I liked the time they were going to add a MIDI API and didn't because a few forum posters thought it a frivolous waste of resources..never mind the umpteen I/O and controllers running under that protocol.
     
  23. april_4_short

    april_4_short

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    Doh!

    Imagine how many problems would be solved by having a MIDI thread with timings at the accuracies required for music, that could then be used for input and output controls at almost any and all time resolutions...

    DOH DOH DOH!!!
     
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  24. Arowx

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    Unity has about 48 products on it's product page so that would be about 83.33 if evenly distributed, say 80 but that's if they all work on a product, but if you factor in modern business staffing quotas...


    Might be a bit old (automation could have changed the ratios) but let's see how this changes the numbers...

    Wait a minute the question is which department would actually screw in the light bulb, Customer Support 11% (440) or is this a Software Lightbulb and it would be the IT department 10%(400), or the Department 6% (240).

    And 48 products so it could be 9.16*, 8.3* or 5 depending on the 'light bulb'.

    And would you need at least one, manager, accountant, HR person, financial advisor and marketing person (+5) to OK it?

    *recurring.

    Side Note: As it's a software product company shouldn't there be a Q&A department... might need a software company pie chart.
     
    Last edited: Jul 24, 2021
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  25. Arowx

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    A different approach based on this information of IT staffing levels at companies.

    $500 million to < $1 billion companies in the 25th percentile have a 1:20 IT employee staffing ratio. ($0.6 Billion - Bing "Unity profits")

    1000 < 5000 staff, 25th percentile have a 1:11 IT ratio. (4000 staff OP)

    So lets say it's probably a 1:10 ratio in Unity (easy maths) therefore our software light bulb should only take 8.3 people to screw in. (400 IT workers, over 48 products).
     
  26. wobrbobr

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    I find UE less handy to use. I moved to Unity because for me it's just easier. I didn't even take assets into account but I see why it's a huge advantage.
     
  27. AcidArrow

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    What is easier about it? How long have you been using Unity? How long have you been using UE.
     
  28. giraffe1

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    too much liability to use an employee. They have to use a licensed electrician who would probably have a $300 minimum charge. It's all about liabilities.