Search Unity

How many bandwith will take on 500 ccu?

Discussion in 'Multiplayer' started by amirleon5770, Jun 26, 2019.

  1. amirleon5770

    amirleon5770

    Joined:
    Jul 28, 2018
    Posts:
    7
    I am making an multiplkayer fps game for android with 4 levels so I was thinking that how many bandwith will 500 or 1000 players daily will take as now you have to pay per 0.49 per gb so how much will take how much will i be charged per month
     
  2. Munchy2007

    Munchy2007

    Joined:
    Jun 16, 2013
    Posts:
    1,735
    There's no definitive answer to that question, it entirely depends on your game implementation.
     
  3. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    See if you can work out how much data you're sending/receiving per hour and multiply it up. It won't be accurate as any error will get multiplied too - but it will give you a starting point. Does each player receive data from the server on the position/actions of every other player in the room/game? How many packets are being sent on position per second? All these things need adding up.
     
  4. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Sorry, this is a silly question. It entirely depends on how long your players are playing and how much data you are sending as part of your game.

    If you send or receive one 500 byte packet per connection every 30 seconds and have 500 players connected on average all day long:
    86400 / 30 * 500 * 500 = 720000000 bytes per day, or 0.69GB per day

    If you send or receive five 500 byte packets per connection every second (closer to reality most likely, but no idea about your game though) for the same number of connections:
    86400 * 5 * 500 * 500 = 108000000000 bytes per day, or 100.6GB per day

    If you send or receive thirty 500 byte packets per connection every second:
    86400 * 30 * 500 * 500 = 648000000000 bytes per day, or 603.5GB per day
     
    Last edited: Jun 26, 2019
    tobiass, g_a_p and Whippets like this.