Okay, first off, I know EA is pretty aggressive in taking down any tetris clones on the big markets of all platforms. I have seen games like Quantro (a very solid game! not exactly like tetris, but does use traditional "mino" shapes) and Yostris (very similar to tetris) have been taken down on there, and I imagine there are many more. So yeah, I made a "tetris-like" game, where you have block shapes falling from the top of a game grid, and must stack them, to get rows of blocks cleared, like tetris. However I thought it would be cool to use 5 blocks per "mino" rather than tetris's 4 blocks. I started brainstorming this idea and wrote down all possible shapes that could be created with 5 blocks (there are 18 of them) before I went on to notice a couple other games already tried this on other platforms (like 5tris) and so yeah it isn't a totally original idea in the fact that somebody else did it before... yada yada so on and so forth - I spent a couple days prototyping the game anyway and now it runs pretty well on my android, with drag controls to move left and right or down, and tap will spin the mino. I use a grid that is 14 "blocks" wide by 24 "blocks" tall, and the game ends when a block occupies a space in the very top row. So... not exactly like tetris, but similar yes... Before I go and crash and burn by uploading this to the play store - should I just not? I mean I don't want my app suspended, I don't wanna make EA mad, or any of that craziness. I think the game is fun, and offers a more difficult gameplay than the tetris that is actually on the store from EA. Obviously its original code, and art, without trying to copy the art style of tetris, and never refers to the words "tetris" or "mino" or anything else that might be a trademark. I might name it "VTris" - so does having 5 blocks for minos and a name with "tris" qualify as something they would probably take down? Assuming it gets played even a little, they will most likely notice it, and remove it... right? Do I just stop making it (whopping 2 days of work ) and say forget it, to avoid possible problems? I like to emulate lots of games, and have made an "asteroids" style game (linked in sig) and even a "crossy-clone" because A) I enjoy making lots of different games to learn lots of new stuff and B) I think gameplay ideas are meant to be built upon and "riffed" off of, to allow new and interesting gameplay to emerge from things that have been tried and already work... some would call it cloning, I would call it... well yeah it is cloning but you get my point! Whatta'ya think? What would you do?