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Question How is particle System working exactly under dots?

Discussion in 'Entity Component System' started by Pabi, Jul 7, 2023.

  1. Pabi

    Pabi

    Joined:
    Feb 13, 2016
    Posts:
    48
    I've added a particle under my subscene and I see it working, so I was under the assumption that the ParticleSystem was converted to DOTS.

    However, I'm trying to access the ParticleSystem to play or stop it, and I can't figure out how.

    Has the ParticleSystem really been converted to DOTS and is it using the power of Burst? Or should I just use a hybrid approach and employ the ParticleSystem in the MonoBehaviour world instead?

    Thanks in advance for any enlightenment.
     
  2. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,626
    Has not been converted.

    Just using a companion gameobject which is just hidden in the hierarchy.
     
  3. Pabi

    Pabi

    Joined:
    Feb 13, 2016
    Posts:
    48
    So, I'm better to use my hybrid technic to sync the mono to the DOTS physics, right?