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How is Pako's world made ?

Discussion in 'World Building' started by DiscoFever, Nov 29, 2018.

  1. DiscoFever

    DiscoFever

    Joined:
    Nov 16, 2014
    Posts:
    201
    I love this style and I'm trying to figure out how it was made; I've been trying to use Unity's terrain system (and Gaia/MapMagic) then to flatten it out (with Terrain To Vertex)

    But I can't figure out how they did it; how to paint on this afterwards ?

    I'd be thankful is someone can point me in the starting direction.

    Thanks !
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    3,141
    I saw your post and screencap pictures over in game design. You might want to repost the pictures right here for others to comment on.

    I'm thinking they did it with just your basic low-polygon modeling and some clever color palette choices. There's not a lot of colors in there but they chose consistently and well, using saturation and value to make things pop nicely.

    Check out places like colourlovers.com or ColorSchemeDesigner for how to make coherent palettes like that. There's a lot of science to it, but also artistic eye.

    I also see some post-processing going on too. They have a vignette, a fog, and I think a tilt/shift focus adjust when you get close in. It's very pleasing visually.
     
    JoeStrout likes this.