I was playing F-Zero X today and it boggles my mind how they achieved the car physics. The game was released in 1998 on the N64. I tried raycasting down from empty objects at different points on the vehicle and applying force as necessary, but it wasn't smooth and you could fly straight through the track even at lower speeds since it relied on rigidbodies. I'm trying to figure out how to re-create that magnetic car effect in Unity WITHOUT using the physics engine, as I don't think it would work well at high speeds and wouldn't be needed if the same effect was made on a N64. If you've never played it, here's a good example of the kinds of tracks in it I have this weird thing where I have to know how stuff works, and this is really bugging me. Any ideas?